Michael Little on LinkedIn: Day 87: 2D Space Shooter Clean-up Part 17 (Sorting out that pesky… (2024)

Michael Little

Unity C# | C# Software Engineer | Game Developer | Generalist

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Proper lesson in null checking with this one. Null checking isn't just about the cascading issues that can occur if you ignore error messages in Unity's debug console. Additionally, if you don't null check a method properly, it can actually keep said methods from executing in the first place.#csharp #unity2d #gamedevelopment #visualstudiocode

Day 87: 2D Space Shooter Clean-up Part 17 (Sorting out that pesky missile!!) link.medium.com

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  • Joseph Hibbs

    Unity Developer | C# Software Engineer | Game Developer

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    In this article, I will show you how I created a system that allows an enemy to detect if a powerup is nearby and lock on to it. Showing playing which was selected then having a missile go towards it. #unity #gamedev #gamedevhq #programming https://lnkd.in/gmaRJaTQ

    Enemies Destroying Powerups medium.com

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  • Joshua Kroeker

    Unity Developer | C# Software Engineer | Game Developer

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    Hello! I just finished adding a guiding missile into my Galaxy Shooter game. I wasn't sure how to add it at first but I'm glad it turned out well. It really doesn't let enemies escape! Go check out the implementation of it below!#unity #gamedev #csharp #programming #unity2d #unitydeveloper

    Guiding Missile — New Powerup! link.medium.com

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  • Bounchanh Kompackdee

    Professional Unity Developer Program at GameDevHQ

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    My favorite thing of all times is creating with Unity! Today is a great day to create a homing missile. Yeah just one missile. So here goes enjoy! #unity #unitydeveloper #unity2d #csharp

    Homing Missile Unity 2D link.medium.com

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  • Suyog Kadane

    C++ Developer at Prisma AI

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    Hello Connections,I am pleased to share with all of you the 'Air Combat,, A Unity game created by me.Immerse yourself in 'Air Combat,' a thrilling Unity creation. Pilot your Fighter jet, employ lasers to obliterate enemies, navigate through terrain, and secure your passage through the portal. Engage physics, particle system and audio for an enhanced gaming adventure. Rack up points with every enemy plane you demolish. Technical Details: Technologies Used: Game Engine: Unity 2022.3.2f1 Operating System: Windows 10 Programming Language: C ##unity #unity3d #gameplay #gamedev #gamedevelopment #gamedeveloper #ComputerGraphics#RealTimeRendering#Programming#csharp #Windows#3d #3dgamesVideo Link:-https://lnkd.in/dU9t8_ip

    Air Combat

    https://www.youtube.com/

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  • Max Kuhn

    Junior Software Developer at Journal Technologies

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    Great big update for the video game I've been building! There's a brand-new level (bringing the grand total to two!), four new pieces of original music I wrote, seamless interplay between a new game over screen and a new main menu, functioning enemies (not just static targets!) which are intelligently spawned, and new 2D and 3D art by me.Not only has this been a ton of fun, it's been an amazing learning experience as I delve deeper into C# and all the different patterns for dealing with the kind of programming challenges that game design involves.Play the game here: https://lnkd.in/grzxBwkJ (use a desktop/laptop; it's still very buggy on mobile)Read my newly updated devlog here: https://lnkd.in/gn3Uf8x4

    Celestial Vermin Squadron maxwellsquared.itch.io

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  • Timothy Janssen

    Game Developer/ C# Software Engineer/ Unity

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    Why have all the enemies drive straight into the player bullets. Check out how I made my enemies avoid shots. #unity3d#unitydevelopment#unitygames#gamedevelopment#csharphttps://lnkd.in/gjDPEMdD

    Enemy Avoid Shot medium.com
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  • Benjamin Riffe

    Unity Developer, Kick Streamer

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    someone say homing missile?? (Me, i said homing missile) lol take a look at my article!#gamedevhq #gamedev #unity #unity2d #unitydeveloper #indiedev #coding #csharpdeveloper #retrogames

    Working with Unity; Creating a Homing Missile for my Player link.medium.com

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  • Nikolai Nelson

    Unity Developer | C# Software Engineer | Game Developer

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    The enemy's movement is extremely basic right now, let's make them less predictable by having them come in from the top of the screen at an angle.#unitydeveloper #unity2d #madewithunity

    Day 32 With GDHQ: New Movement Behavior For The Basic Enemy link.medium.com

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  • Alexandr Tolson

    Unity Developer | C# Software Engineer | Game Developer

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    In this tutorial, we will rebuttal the Enemy’s ability to shoot at Powerups with an ability of our own. When the C key is pressed, Powerups will move quickly to the Player’s position.Join me in this tutorial as we level up our gameplay.

    Galaxy Space Shooter: C to Collect link.medium.com

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  • Aidan Hart

    Unity Developer - C# Software Engineer - Virtual Reality Software Engineer

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    Although it's pretty buggy, it is very functional! Here is a guide on my new prototype homing missile power up! #unity #csharp #softwaredevelopment #unitydevelopment

    Making a Homing Missile Power Up medium.com

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Michael Little on LinkedIn: Day 87: 2D Space Shooter Clean-up Part 17 (Sorting out that pesky… (35)

Michael Little on LinkedIn: Day 87: 2D Space Shooter Clean-up Part 17 (Sorting out that pesky… (36)

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Michael Little on LinkedIn: Day 87: 2D Space Shooter Clean-up Part 17 (Sorting out that pesky… (2024)

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